Hey there exile! The last thing we probably expected was to get a tower defense league in PoE. And I gotta admit, it’s surprisingly fun. There’s a problem many players have though – the towers themselves are too poorly explained, having only minimal descriptions. And things like “LOW” and “HIGH” damage don’t really say much. So here’s a detailed list of towers. Keep in mind, even though part of the data was datamined by PoEDB, it’s incomplete and can be inconsistent.
Blight tower list and stat breakdown
Chilling Tower Mk I
Level 1: 2.2 Base Cold DPS
Level 82: 2060 Base Cold DPS
Radius: 35
Activation: attaches to 6 enemies
Effect: Chills while active
Duration: 4 seconds
Chill Effect: 20% reduced action speed
Empowering (MKI/MKII/MKIII):
Duration increase to 5/7/7 seconds
Targeting increase to 7/9/11 enemies
Chilling Tower Mk II
Level 1: 8.1 Base Cold DPS
Level 82: 7725 Base Cold DPS
Radius: 35
Activation: attaches to 8 enemies
Effect: Chills while active
Duration: 5 seconds
Chill Effect: 35% reduced action speed
Empowering (MKI/MKII/MKIII):
Duration increase to 6/7/7 seconds
Targeting increase to 9/11/13 enemies
Chilling Tower Mk III
Level 1: 21.6 Base Cold DPS
Level 82: 20600.3 Base Cold DPS
Radius: 35
Activation: attaches to 10 enemies
Effect: Chills while active
Duration: 6 seconds
Chill Effect: 50% reduced action speed
Empowering (MKI/MKII/MKIII):
Duration increase to 7/7/7 seconds
Targeting increase to 11/13/15 enemies
Freezebolt Tower
Level 1: 233.1 – 349.7 Cold damage
Level 82: 222K – 333K Cold damage
Radius: 75
Activation: Fires 1 projectile
Effect: Pierces
Empowering (MKI/MKII/MKIII):
Projectile count increased to 3/4/5
Glacial Cage Tower
Level 1: Deals no damage
Level 82: Deals no damage
Radius: 60
Activation: Casts Frost Wall
Duration: 3 seconds
Empowering (MKI/MKII/MKIII):
Increases activation frequency by ???/???/???%
Fireball Tower Mk I
Level 1: 62.16 – 93.25 Fire damage
Level 82: 59329 – 88993 Fire damage
Radius: 45
Activation: Fires 1 projectile
Effect: None (?)
Empowering (MKI/MKII/MKIII):
Increases activation frequency by ???/???/???%
Fireball Tower Mk II
Level 1: 93.25 – 139.9 Fire damage
Level 82: 88993 – 133490 Fire damage
Radius: 60
Activation: Fires 3 projectiles
Effect: None (?)
Empowering (MKI/MKII/MKIII):
Increases activation frequency by ???/???/???%
Fireball Tower Mk III
Level 1: 124.3 – 186.5 Fire damage
Level 82: 118658 – 177986 Fire damage
Radius: 75
Activation: Fires 5 projectiles
Effect: None (?)
Empowering (MKI/MKII/MKIII):
Increases activation frequency by ???/???/???%
Flamethrower Tower
Level 1: 10.88 – 16.32 Fire dmg / 0.2s
Level 82: 10383 – 15574 Fire dmg / 0.2s
Radius: 45
Activation: Channels 1 projectile
Empowering (MKI/MKII/MKIII):
Increases activation frequency by ???/???/???%
Meteor Tower
Level 1: 466.2 – 699.3 Fire damage
Level 82: 445k – 669K Fire damage
Radius: 100
Activation: Casts a Meteor
Empowering (MKI/MKII/MKIII):
Increases activation frequency by ???/???/???%
Shock Nova Tower Mk I
Level 1: 4.857 – 14.57 Lightning damage
Level 82: 4635 – 13905 Lightning dmg
Radius: 20
Activation: AoE damage around itself
Effects: Creates Shocked Ground
10% chance to Shock with damage
Empowering (MKI/MKII/MKIII):
20/30/40% increased effect of Shock
25/30/35% increased effect of Shocked Ground
Shock Nova Tower Mk II
Level 1: 7.77 – 23.31 Lightning damage
Level 82: 7416 – 22248 Lightning dmg
Radius: 25
Activation: AoE damage around itself
Effects: Creates Shocked Ground
20% chance to Shock with damage
Empowering (MKI/MKII/MKIII):
20/30/40% increased effect of Shock
25/30/35% increased effect of Shocked Ground
Shock Nova Tower Mk III
Level 1: 10.68 – 32.05 Lightning damage
Level 82: 10197 – 30591 Lightning dmg
Radius: 30
Activation: AoE damage around itself
Effects: Creates Shocked Ground
30% chance to Shock with damage
Empowering (MKI/MKII/MKIII):
20/30/40% increased effect of Shock
25/30/35% increased effect of Shocked Ground
Arc Tower
Level 1: 48.57 – 145.7 Lightning damage
Level 82: 46K – 139K Lightning damage
Radius: 45
Activation: Fires a chaining projectile
Effect: Chains 6 times
10% chance to Shock
Empowering (MKI/MKII/MKIII):
Chain count increased to 8/10/12
Lightning Storm Tower
Level 1: 37.3 to 55.95 Lightning damage
Level 82: 35.6K to 53.4K Lightning dmg
Radius: 45
Activation: AoE impact every 0.2s
Effect: No effect
Empowering (MKI/MKII/MKIII):
Repeat time reduced to 0.17/0.11/0.14s
Seismic Tower Mk I
Level 1: 1.243 to 1.865 Physical damage
Level 82: 1187 to 1780 Physical dmg
Radius: 45
Activation: Casts 3 waves per 0.7s
Effect: Always Stuns enemies
Empowering (MKI/MKII/MKIII):
50/100/150% increased Stun duration
Seismic Tower Mk II
Level 1: 1.243 to 1.865 Physical damage
Level 82: 1187 to 1780 Physical dmg
Radius: 45
Activation: Casts 3 waves per 0.35s
Effect: Always Stuns enemies
Empowering (MKI/MKII/MKIII):
50/100/150% increased Stun duration
Seismic Tower Mk III
Level 1: 1.243 to 1.865 Physical damage
Level 82: 1187 to 1780 Physical dmg
Radius: 45
Activation: Casts 3 waves per 0.25s
Effect: Always Stuns enemies
Empowering (MKI/MKII/MKIII):
50/100/150% increased Stun duration
Stonegaze Tower
Level 1: Deals no damage
Level 82: Deals no damage
Radius: 45
Activation: Casts petrify over 2 seconds
Effect: Reduces enemy action speed by 15% every 0.3 seconds to a total of 100% (full 2 seconds)
Petrifies enemy at 2 seconds
Empowering (MKI/MKII/MKIII):
Increases the duration of petrify by ???/???/??? seconds
Increases hits needed to break petrify by ???/???/???
Temporal Tower
Level 1: Deals no damage
Level 82: Deals no damage
Radius: 45
Activation: always active
Effect: Reduces enemy action speed by 70% for 4 seconds
Empowering (MKI/MKII/MKIII):
Reduces enemy action speed by 80/90/100%
Summoning Tower Mk I
Level 1: ??? minion health
??? minion damage
Level 82: ??? minion health
??? minion damage
Radius: 30
Activation: Summons 3 minions
Effect: Blocks enemies
Empowering (MKI/MKII/MKIII):
Minions have 10/20/30% increased movement speed
Minions have 20/40/60% increased maximum Life
Summoning Tower Mk II
Level 1: ??? minion health
??? minion damage
Level 82: ??? minion health
??? minion damage
Radius: 30
Activation: Summons 5 minions
Effect: Blocks enemies
Empowering (MKI/MKII/MKIII):
Minions have 10/20/30% increased movement speed
Minions have 20/40/60% increased maximum life
Summoning Tower Mk III
Level 1: ??? minion health
??? minion damage
Level 82: ??? minion health
??? minion damage
Radius: 30
Activation: Summons 7 minions
Effect: Blocks enemies
Empowering (MKI/MKII/MKIII):
Minions have 10/20/30% increased movement speed
Minions have 20/40/60% increased maximum Life
Scout Tower
Level 1: ??? minion health
??? minion damage
Level 82: ??? minion health
??? minion damage
Radius: 75
Activation: Summons 10 minions
Effect: Ranged minions
Empowering (MKI/MKII/MKIII):
Minions have 20/30/40% increased movement speed
Minions have 20/30/40% increased cast speed
Sentinel Tower
Level 1: ??? minion health
??? minion damage
Level 82: ??? minion health
??? minion damage
Radius: 45
Activation: Summons 1 durable minion
Effect: Blocks and taunts (?) enemies
Empowering (MKI/MKII/MKIII):
Minions have 20/30/40% increased movement speed
Minions have 40/80/120% increased maximum life
Empowering Tower Mk I
Level 1: Deals no damage
Level 82: Deals no damage
Radius: 35
Activation: Always active
Effect: Boosts other towers, excluding other Empowering Towers, Smothering Towers, and Imbuing Towers. (see other tower sections for effects)
Doesn’t stack with other Empowering Towers
Empowering Tower Mk II
Level 1: Deals no damage
Level 82: Deals no damage
Radius: 45
Activation: Always active
Effect: Boosts other towers, excluding other Empowering Towers, Smothering Towers, and Imbuing Towers. (see other tower sections for effects)
Doesn’t stack with other Empowering Towers
Empowering Tower Mk III
Level 1: Deals no damage
Level 82: Deals no damage
Radius: 55
Activation: Always active
Effect: Boosts other towers, excluding other Empowering Towers, Smothering Towers, and Imbuing Towers. (see other tower sections for effects)
Doesn’t stack with other Empowering Towers
Imbuing Tower
Level 1: Deals no damage
Level 82: Deals no damage
Radius: 55
Activation: Always active
Effect: Increases player attack speed and cast speed by 25%
Increases player movement speed by 30%
Stacks with other Imbuing Towers
Smothering Tower
Level 1: Deals no damage
Level 82: Deals no damage
Radius: 55
Activation: Always active
Effect: Weakens enemies, causing them to take ???% more damage
What towers to build?
In general, it’s a safe bet to build one of the 5 damaging tower types – Fireball, Chilling, Shock Nova, Seismic, or Summoning tower. That’s purely because damage is king in Path of Exile. The quicker you can kill enemies, the fewer problems you’ll have. You could potentially go for the utility towers, but they’re not as effective if you’re lacking damage in the first place.
After that, you can consider things like your build, synergy, and enemy resistances. For example, if you’re playing a summoner build, there’s a high chance you have multiple auras. These auras will also affect the minions from the Summoning towers, creating synergy. If you’re playing a cold attack build with Hypothermia or Ice Bite Support gems, having Chilling towers will help with your damage output and freezing enemies. Or if you already have a ton of damage, you can boost it even further by building an Imbuing tower or Smothering tower.
As for enemy resistances, there are three resistance sources – map resistances, monster resistances, and Blight portal resistances. The first one you can re-roll if need be and the second one you can ignore. As for Blight portal resistances, read below for an explainer.
What do the symbols on Blight portals mean?
Sometimes you’ll see a symbol on a portal like so:
It means the monsters coming from those portals are resistant to that type of tower, or rather, damage type. So to gain the most out of your towers, build any tower that’s different from the portal types.
For example, in the screenshot there are 3 cold portals, meaning monsters that are resistant to cold damage and 1 fire portal, meaning monsters resistant to fire damage. So if you build Shock Nova, Seismic, or Summoning Towers, which is Lightning, Physical, and Physical damage respectively, you’ll have an easier time with the Blight encounter. And knowing this helps a ton in Blighted maps!
A thing to note – if a portal has the minion icon, it’s not resistant to any type of damage. It will simply ignore minions and pass right through them, rendering the blocking effect of Summoning towers useless.
Should you upgrade towers or build many of them?
In most cases, upgrading a tower all the way is best. First, fewer but stronger towers can be placed more strategically to make sure they’re attacking at all times. But the more towers you build, the more towers will get placed in out of reach places, hardly doing anything.
Second, the damage values are pretty close across all upgrades. For example, an Arc tower costs 1050 points total, dealing 46K-139K Lightning damage at level 82. But 10 MKI Shock Nova towers cost 1000 points total, theoretically reaching the same 46K-139K Lightning damage range. But that’s only in the ideal case scenario if all your towers are on the main lane. Realistically that will hardly ever happen.
Third, upgraded towers usually have better effects. For example, the Shock Nova tower gets increased range and chance to shock with each upgrade, making the damage more effective and reliable.
Lastly, there are a few exceptions, however. For example, the Seismic tower. Three MKI Seismic towers for 300 points outdo a MKIII for 550 points in terms of damage effectiveness. You can check out the tower list above for a more detailed breakdown!
Are Empowering towers worth it?
Yes, absolutely. If you build a damaging tower, like the Arc tower, and an Empowering tower MKIII, you effectively double the towers damage for half the price. And while Empowering bonuses differ wildly, they’re worth it in almost any situation.
I need your help!
Thanks for checking out this guide! Most of the info was taken from PoEDB and some of it came from testing out towers in-game. Currently, there are some gaps and possible inaccuracies, so if you’ve got corrections or additions, please let me know in the comments!